

- #Purebasic 4.20 how to
- #Purebasic 4.20 pro
- #Purebasic 4.20 software
- #Purebasic 4.20 code
- #Purebasic 4.20 license
JJ Malone wrote:I don't know if you can see what I mean? My target is 30 000 sprites at 60 fps on first generation high end DX9 cards. Then again, I'm still examining the code. Actually, quite certain it's because of the zbuffer. So, being borderline 60 fps for displaying 1000 cubes didn't really enchant me!!! It's possible that the zbuffer is the fault thoe. I have an Opteron 165 overclocked to 2.8ghz and a 8800GTS overclocked to 750/1800/2140. Honestly, it depends on a lot of things processor, background task, graphics card, drivers. So let's call that twice the speed (not 14 times!). With 1024 iterations, PB gave me 29 fps and PureGDK gave me around 55 fps. I only tried the PureBasic and PureGDK samples. So, that is still something pretty far off for now as using a physics engine is rather complex if you don't have a simplified version of it in a wrapper type of API.
#Purebasic 4.20 how to
I know how to use Newton, and a little PhysX. To do this, you need to have a clip plane above the water level so the fog will be generated from under that.Ī physics engine is absolutely required for my project.
#Purebasic 4.20 pro
I have seen examples of this in DB Pro but it didn't have depth fog. Next, creating appropriate water that reflects / refracts and that contain depth fog is something I know how to do in Blitz3D. But I have no proof, until I try it out myself. So, if the CSG isn't buggy at all and the models generated are closed, then the stencil shadow should work fine with those. Honestly, I would be surprized that the CSG routines aren't bug free as CSG is rather pretty complex to do. Of course the runtime size of 5 megs for something so simple as rotating cubes isn't enchanting, but the possibilities of building structure using CSG and possibily using a stencil shadow system that is compatible with the CSG built structure is exactly what I am looking for. Actually I'm really surprized that DB Pro has CSG included in it. I'm simply telling you that if you want to use PureBasic then PureGDK is the only solution available that does everything you want. Why then, may I ask, don't you just use DarkGDK? It's free for non-commercial use and does everything you want, except for Physics. You argument appears to be that you want to program in PureBasic if I can do your list of things, but only if you can do it with something other than PureGDK, because you believe that DarkGDK is superior in some way (which it's not). PureGDK, DarkBasic Professional, and PureBasic is less than half the cost of DarkGDK. If you want something more powerful than Visual Studio Express then you will need to put down another couple of hundred or more, I expect.
#Purebasic 4.20 license
A commercial license is considerably more expensive ($500). It should be a test of DarkGDK vs PureGDK.ĭarkGDK is free, yes, for non-commercial purposes. These performance enhancements apply directly to PureGDK so it's not a fair comparison link to a table of DarkBasic Professional vs DarkGDK. Fred as said that the new 4.20 optimizations yield an additional 200% in some cases.
#Purebasic 4.20 code
PureBasic is advertised as producing machine code that runs as fast as C. Go through it, then complain if something's not actually there.Īs well as increased FPS rates you will also notice significantly faster compilation times from Dark GDK thanks to the speed of the Microsoft Visual C++ compiler. Maybe not everything's in simple bullet-point format but it's all there. OK honestly, have you read through the list of features on the website? All of this is supported. The bonus would be sound effects like echo, reverb, EQ, etc. PB should AT LEAST support positional 3D sound + music. Future proof applications (will work on XP and Vista) Good support (motivated, updates, new features) The reason I am looking at PB is for some key features: shaders (I'm not too good in making them, but I guess I could use already built shaders?) multi-texture (this should work for models, planes and sprites) CSG (I just love making my own models using this! no need for. post processing (blur, bloom, DOF, etc.) stencil shadows (multiple light sources) Making water plane that reflects + refracts + depth fog
#Purebasic 4.20 software
Physics engine (possibly PhysX software mode is enough)
